#ifndef __GLPIG_H
#define __GLPIG_H

#define GL_PROJECTION			0
#define GL_MODELVIEW			0
#define GL_COLOR_BUFFER_BIT		0
#define GL_TRIANGLES			0
#define GL_POLYGON				0
#define GL_DEPTH_BUFFER_BIT		0

/* gl types */
typedef int GLenum;
typedef float GLfloat;

/* buffer data */
void *gl_buffer;
int gl_buffer_size;


/**/ void glMatrixMode (GLenum mode);
void glLoadIdentity ();

void glClearColor (float, float, float, float); //0.0f, 0.0f, 0.0f, 0.0f); // Sfondo nero
void glClear (int type); //GL_COLOR_BUFFER_BIT);         // Cancella la scena

/**/void glBegin(GLenum);
/**/void glColor3f(GLfloat, GLfloat, GLfloat);
/**/void glVertex3f(GLfloat, GLfloat, GLfloat);
/**/void glEnd();
 


#endif
